hey, I love your work! anyway, I have most of your assets. Do you have any plans to make a gun shooting motion?
Character Animations - Bow & Arrow
A downloadable asset pack
REQUIREMENTS: This is an animation expansion for my Character Base asset. It adds two new pages of animations, so you must own the Character Base in order to use this.
This asset adds two new pages of combat animations to my Character Base. All these animations revolve around using a bow & arrow, and include the following actions, all in four directions:
- Drawing/sheathing a bow
- 4-frame combat-ready idle
- 4-frame combat-ready move
- Firing an arrow straight
- Firing an arrow up (pictured above)
- Evading an attack
- Getting hit by an attack
- Getting knocked on the ground
I've also included a text file explaining all the animations, along with some suggested timing, and a sample gif showing all the animations. As well as a separate sheet with all the bow, arrow, and quiver sprites so you can set up your own animations using elements of the base, or change the way I have them arranged.
The bow, arrow, and quiver, only come in one color palette, but the character sprite comes in each of the ten natural skin tones found in the original base.
Note: I plan to update this asset in the future, with a couple more animations, and alternate weapon sprites. Those additions will be free for anyone who owns this.
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
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Hi, am I right to say that you currently don't provide any cloth pack working with this?
Correct. They will be updated eventually, but I've got a lot of other stuff that I want to finish first.
Understood, and I don't want to blame you as I really like your work. But I think this should be displayed at the top of this page. As it is that makes it sadly kinda useless. It's explained in the cloak and hood page but not here.
All this stuff takes time. I am only one person. I don't blame you for going another route if combat outfits are the last thing you need before you can ship your game. But if you've got the rest of the Base working, you can just use a placeholder file while you work on the rest of your content.
This is what Im doing indeed, I also joined as patreon to further support future work. NO worries I understand you are alone. I was just pointing this is not clear from this page that this is not usable with cloak and hood, nothing more :)
It says in each outfit product description that they're not compatible with the combat add-ons. I made them long before combat add-ons existed. This is an ongoing project that I will likely expand upon for years. If I waited to release a combat add-on until all the outfits had been updated, each one would take months. Instead, you have the Base sprites here and now. You can put them into your engine now, you can build your combat mechanics and playtest it. I am pretty certain I'll have the outfits updated before your game launches. If you want to use these assets, I encourage you to plugin a placeholder file for the combat outfits. I'll have them eventually and you'll already have everything in place.
Hi Seliel, can you also make a sword animation and a punch/Kick animation?
Yeah, there's gonna be sword & shield, 2-hand weapons, dual daggers, martial arts, and spellcasting. I'm letting patrons vote on which order I get them done, but I'll get around to everything eventually 😊