Comments

Log in with itch.io to leave a comment.

Hi Seliel, I am looking to purchase your assets for use in an educational unity game workshop at the Vagelos Computational Center at Barnard on 10/22/21.  How can Barnard best proceed to purchase the assets to also have students use them during the workshop? Have you ever dealt with educational licensing?  We woud love to use 4-6 of your packs so please let me know if there might be a bundled rate, or patreon deal.  thank you!!!!

(1 edit)

Hi there! Can you please email me with some more details? Like which assets you want to use. How many students will use them each year. How many years you want access. Etc.  Thanks!

I emailed you from my email with more details: (aude.jomini at gee mail) along with Saima Akhtar at Barnard .  We would not distribute your tilesets to students. My intent is only to pre-make backgrounds for the workshop using your assets  because we won’t have time to have them make their own maps in the workshop. The maps then will go into unity as flat png’s and we will credit your artwork and point students to your itch.io site.  I want to use them as background  pre-made maps for the workshop only, because I really like your work.  I already purchased your bundles for my own use but want to understand what it would mean to use these in a workshop setting.

I have replied 😊👍

This seems perfect for the project I'm working on. Can I use this for commercial use?

Yep, just follow the link at the bottom that says "Mana Seed User License" for all the particulars 👍

Can you give me a exemple please for see its good for my game ? 

I'm sorry, but I'm not sure I understand your question. There are quite a few examples in the screenshots for this asset.

I would like to have an example so that I test if the asset is compatible with my software which is not an rpg maker so maybe this is not compatible so I would like to test please

(+1)

Oh, I understand. I'm sorry but there's no free trial. But if it helps, this is not designed with any version of RPG Maker in mind. Any 2d engine that uses 16x16 pixel tiles should be fine for this. The scale for the doors, windows, etc is meant for characters around 32 pixels high.