This map is right for handling collision with tilelayer ?
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Umm... yes? 🤷♀️
You ask me by a question lol you don't known ? Sometimes tileset join two field type in one tile, so handling collision can be difficult. This is why my question.
Would it be possible to include a TileD map sample in every product of yours?
I'm afraid I don't know what TileD (big D) is, so that's not likely. I use Tiled (small d, https://thorbjorn.itch.io/tiled) to make my sample maps, and try to include one if I have time. It's just not always feasible. I have no plans to go back and add one to already published assets, unless they get an update.
Thank you so much for including the sample Tiled map. Extremely helpful to see!
I really think your work is amazing! I browsed through your page and I got really enthousiastic. It almost fits my need perfectly. What concerns me however is the tilesizes of every pack. I downloaded the chests and the breakable pots pack just now to figure it our for myself (as the description on the pages did not include it) and learned that those are 32x32 big. But here you state this tileset is made of 16x16 tiles.
This is for me a big concern and reason for doubt to purchase as I need to be certain that if I buy any Mana Seed pack I can use them with the others without having to deal with size issues. And I honestly expect all of them to fit together perfectly since your work is more expensive than the other assets I find on itch. Don't take me wrong, I still think it is cheap what you ask. If I'd buy all your packs I think I'd have to spend around ~$250,00. Looks like a lot, but once bought I can use it in every copy of my game. And I'd only have to sell 25 copies in order to earn it back, no biggie.
But to stay ontopic, I really urge you to update all descriptions on every page with information about the tilesizes and sprite sizes in pixels. Also, if this tileset is really 16x16 I urge you to update the chest sprites to be 16x16 as well.
I think you might be confusing tile size with sprite size.
All my tilesets are based on a 16x16 pixel framework. Some objects (or sprites) occupy more than one tile.
My doors are 2 tiles wide and 2 to 3 tiles high. My trees are between 3 and 5 tiles wide and up to 6 tiles tall, but the tiles are always 16x16.
Breakable Pots (which is not this asset you are commenting on, by the way) includes an animation that necessarily exceedes one tile, but also includes pot shard particles at much smaller than 16x16 so you can make your own animation.
Things like interactive chests and breakable pots should be game objects/sprites, not tiles (it's worth noting that in neither of those other assets, do I describe them as tilesets or 16x16). Unless it's a stylistic choice to have everything occupy only 16x16, I would urge you to account for certain elements being bigger than that.
Thank you for the quick reply! And thanks for the information. I will look for another asset pack to purchase than.
If you're sincerely interested in using Mana Seed assets, but are having issues with implementation. You are welcome to join my Discord server and ask some questions of other members. You can find devs using Unity, GameMaker Studio, and RPG Maker, who might be able to help you.