Hey, seliel ! Will the Mana Seed Farmer Sprite Customizer be updated? It seems like some things are missing, like the dress. Thanks for the tool it's really helpful.
Hey Seliel! Just got your set. By taking a look at the "farmer base cell reference" noticed that there's only 3 frames for Walking Down (048-049-050). Aren't supposed to be 6? At least from a previous purchase I see 6, maybe thats the Base Model pack?
Thanks for the quick reply! I see now how to handle that one, thank you very much! Epic asset by the way. Is this bad boy getting an update? In the mentioned farmer base cell reference file I see there's room for more :D
Yeah, this pack gets regular updates . New hairstyles and such. Someday I'll fill out the empty cells on the sprite sheet, but probably not any time soon π
Right, the sprite customer allows you to put together an outfit and hairstyle, choose the colors they all have, then export a single flattened sprite sheet. Putting together animations is still up to you. You can consult the animation guide for suggestions, but feel free to mix and match different frames to create unique animations.
I would rather encourage people to do that part on their own so they might realize they are not limited by some preset animations.
It's also a waste of resources to fill your game with duplicate redundant sprites. Many frames are used in multiple animations, or mirrored when necessary, for optimization. Better to load one sprite sheet, then have the game use the appropriate frames needed for any given animation.
I understand what you mean, but for my development, it is easier if I can just export the animation that I want without having go into photoshop and figure out what frame goes with what frame!
Is it possible for you to share the source-code for [ Mana Seed Farmer Sprite Customizer (PC) ] so that I can try to figure out how to export only the animation frames that I want!
I definitely wouldn't recommend using an image editor to make new sprite sheets. That's that waste of resources i was talking about. Not to mention time and energy better spent elsewhere. Just load the sprite sheet and use your animation editor to choose which frame is showing.
I don't know what game engine you're using, but the Sprite Customizer was made in godot with this free plug-in (and it doesn't require a hundred different sprite sheets to run all the animations): https://feendrache.itch.io/manaseed-character-animator-for-godot
Amazing pack. I probably already commented on this, but this is absolutely incredible. The ease with which I can put it into my project has saved me literally months of time. Thank you.
Hey Seliel! I bought a bunch of your bundles including this one (they are quite amazing!) but I'm now a bit lost in the different versions of the same sprite/tiles where can I find a bit of information about that, for example the "20.01a - Character Base" vs "22.10a - Mana Seed Farmer Sprite System", whic is the more recent to use, and how to find compatibility with the other chaeracter sprite (akchemy, smithing, ...)?
The Farmer Sprite System and Character Base are two different assets, as explained at the top of this page. The numbers *before* the filename are only used internally (by me), you can ignore them. All downloadable files are always the most up-to-date version.
No, sorry. No combat-focused bundles. If you look at any of my assets on itchio, you may see an image link near the top of the page if that asset is found in a bundle.
Hey, first of all - thanks a lot for awesome assets! I'm currently developing a game as a hobby project, and actually want to make some parts of it open-source (engine code and some tutorial scenes), and have a question - would it be okay to redistribute some free parts of your assets with the engine as part of open-source repo, with the backlinks to your itch account of course?
Sorry, no. Redistribution is prohibited, even for assets I offer for free. They must acquire the assets from me, not from someone else. You can find the full user license here.
Yep, I've already checked the license, it makes a lot of sense, and a lot of parts I like especially (like being especially hostile towards micro-transactions in games - thanks a lot for making effort to reduce amount of that stuff in our world), but unfortunately stance towards redistributing free assets as part of open-source projects wasn't 100% clear. Although it is a bit sad for me, because it makes their usage in open-source a bit clumsier, I do get that you probably want to have a tighter control over distribution, and I respect your right for this. Maybe it makes sense to update license to make it a bit more explicit, in particular the phrase "You may NOT resell or redistribute (either commercially or freely) my assets (including free ones) for other people to make their own products".
Thanks again for swift response, and of course for tons of great assets you made, recently spent about 200 euro on them, don't have a slightest regret!
Sorry for coming back with same topic - but one more question - would it be acceptable to put into open-source repo engine-optimised atlas of tiles used in a demo scene (see example in the attachment)? This could be a "middle-ground" - it would still be possible to run nice demo scene without requiring any extra downloads, but it would be a bit problematic to use this atlas to build new maps, as tiles are layed out without any logical order or guides. Of course, all these tiles originate from free parts of your assets, and of course there will be link to you as a source. Also I plan to do similar thing for free parts of farmer paper doll sprites - pack them into atlas, also trimming empty space, so it is optimised for game engine, but is problematic to reuse.
EDIT Deleted example atlas after receiving response
Yes, that includes my paid assets. I encourage you to read the Mana Seed User License before making any purchases or downloading any of my free samples.
Your exact methods will be engine dependent. I recommend you look up tutorials on building a paper doll system for your given game engine (Unity, Godot, GMS, etc).
Cool. May I ask if you have a time frame when a first version would be released? Also would it only include the portrait, or also a body with some clothes / poses? Do you have some other details you could share or even a discord channel where you share your progress?
Sorry but although I've been working on portraits for a while, a portrait maker asset is way too far out to give you any information. You're welcome to join the Discord (link on this page), but it's not something I talk about because it's not a currently active asset.
Hi! I, for some reason, can't find the left facing versions of any of the assets? I don't know if I'm missing something or what. I've looked at the animation guide as well and can't find it either.
Hello! Really nice pack and also the whole farming sim bundle seems to be really great (haven't seen everything yst, I'm focused on the character-related stuff for now).
I cannot find a 32x32 version for the sickle- and the bug net animations. Can you tell me, where to find it, please?
Ah, I found the hints. It tells me to use the 64x64 animations for these tools. It's a bit confusing to switch to another resolution, but if it works, it works. I will check. Thank you very much :-)
Hi, love this btw. One QQ, is there a palette for dark brown hair. I can't find one so either I'm dumb and missing it or there isn't one? Using the tool to export full sprite sheet.
Yes, there's dark brown, but your idea of what that means may be different from mine. Understand that a certain level of contrast is necessary within each hair color ramp for it to look good. If you make the highlight darker, you risk losing the hair texture. You are welcome to recolor it yourself in any way, of course ππ½
Can you create a video that showcases the features of this product in detail? Your screenshot makes it impossible for me to understand what this feature is. Is it the same as a character generator
I'm gonna go out on a limb, and assume you're talking about the Farmer Sprite Customizer???
The screenshot shows that you can choose your outfit, hairstyle, etc, and the color palettes for each, then export them flattened into a single sprite sheet, rather than the separate layers they all come in (as you can see in the free sample download). What part is confusing you, exactly?
Hello. I have a question. I purchased the Farmer Edition. I am using Unity. I am testing various things. When doing a watering animation, do I have to move the position and depth of the water container myself?
Yes, this is the case for most animations with objects. The animations with larger cells (scythe, bug net, fishing pole) should line up, because they're as big or bigger than the character sprite's 64x64 cell, but the other tools are on smaller cells so you'll need to find a position that works for you. You can find examples in the animation guide.
Hi Seliel, I have bought this asset pack recently, but to be honest, it's not worth 30$... it's worth at least 300$ it's just beautiful and smart! I love it! thanks for you're awesome work!
Congratulations, it's truly stunning and the style is adorable. But I'm sure everyone tells you that :)
I need to make a simple action RPG, where just 3 types of attacks are more than enough — I don't need a shield I was thinking of using this instead of the old system mainly because of the tool that allows you to create the spritesheet without having to implement a paper doll system. Are weapons included and do they have their own animations as separate spritesheets? P.S. No Spring Sale coming this year?
Whether you use the Farmer Sprite Customizer or program a paper doll system, you will still need to create the animations and place the weapon sprites in the desired positions for each frame all by yourself. There is no explicit guide for combat animations. I want you to make your own decisions about which frames to use and where the weapons and effects should be.
Itchio hasn't done a site-wide sale in like 5 months. I don't know what's going on π€·ββοΈ
I want to buy this farmer pack and everything I need is in this pack, but there is one animation missing from this pack, I need spear animation like the one in you're character-base, I want to have an idea how hard it'll be for me to implement them into the style of farmer base? I have done some 3d art and traditional art before, but no pixel art...
also I heard you're designing a new pack character pack for RPG game, do you have any idea when we'll be able to buy that?
There's nothing stopping you from using some of the existing animation frames to make spear attacks. You just need to use a little creativity. Don't get stuck on following the instructions.
hey so farmer base aint compatible with the character base and i have to use either character or farmer right? what package do i take as a base if i want to have as many customizable outfits as possible? i wont actually be using many anims from character, only combat, but anyways i still want to know if those two are somehow compatible
The two assets are not compatible unless you plan to make significant edits of your own. Both have pretty detailed lists of the animations and outfits you can find in them. Please refer to the text on the page and the included images.
I bought both, and I'd like to use the Character Base as the foundation asset for my game. However, from what I understand, the Farmer Base includes a lot more outfits, designed specifically for that style. My question is: would at least some of those outfits work with basic animations like walking or running — the ones that both Character Base and Farmer Base have in common? Or are they incompatible and would require full redrawing to fit the Character Base?
Hi. Can you tell us more about the AI restrictions? Are you against using this asset in any projects where there is AI content? Or do you not want your material to be somehow related to AI (training or editing)
Yes to both. You are prohibited from using my art alongside any AI-generated assets, whether that's images, audio, text, code, or anything else you might come up with. You can find this in the Mana Seed User License.
Im curious about the character creator, Im currently making my own sprites but need a program to organize my pieces, can you plugin your own sprites into the creator?
You can add original outfits and hairstyles that are designed to fit on my body sprite. But a wholly original character with different animations? No, that's not going to work, sorry. It's not that kind of app.
Hey I bought the full collection from the Ko-Fi link but this wasn't included with the other download links? Also the other character base is not there. Everything else looks great.
It is included, but requires a unique key to unlock due to the free download. Go back to the page where you paid $1 to unlock everything and you'll find that unique key in the bundle description. You can DM me on Discord if you need further assistance π
Hey Seliel I generated sprite sheets using your tool, however how can I know what exactly belong to which animations? how can I know what each sprite belong to?
Hey Seliel I bought this wonderful pack today. I noticed it doesn't have a cloak and hood in the appearance. Will it be much to ask for an additional clothes perhaps in a separate package? for this character system? am willing to pay!! :D Thanks!!
There are two varieties of cloak already, but alas no hood. I do offer a commission option if that's something you really need. Please find the details on my Ko-fi page. Thanks!
Hi seliel, I found a problem when trying to export the cloak (just cloak w/o base) from customizer. The image is broken. Could you check on it? Thanks. I'm using PC ver
Are there sprite sheets/assets for the scythe/bee net tools? Or are the only tools available in this set the axe/hoe/pickaxe/fishing rod? I see the animations, but not the assets for the tools themselves. Sorry if I missed them but I don't see them anywhere
If you examine the animation guide, you'll see that both of those animations (the scythe and bug net) say (in green text) to "Use 64x64 animation #" and then point to a green reference number for each direction of the animation. As the key at the bottom right of the animation guide explains (in green): "green text refers to specific animation sheets". All of our effects sprites can be found in the "farmer_base_effects" folder, where you'll find a file called "farmer animations 64x64 v00.png" (and you know to use this file because the animation guide said to use 64x64 animations). Each of these 64x64 animations has a number next to it that corresponds to the number the animation guide tells you to use from this sheet. Hope this helps π
Question! Was searching comments before asking this same question. I found the file that you mentioned, but I only see the scythe and bug net here. Is there not one for axe and hoe? The reference sheet doesnt mention which one to use, and the only sprites I see for these are not aligned. So wasn't sure if there was one like the scythe and bugnet that is already aligned for use.
The axe, pick, and hoe work in the same way as weapons. They come in a variety of different angles. You will need to choose the sprites you like and position them in a way that works for you. Once you configure one, you'll be able to swap out the sprite sheet for the tool and the animation will still work with any other tool you put in its place, since they're all laid out the same way.
Does the sprite sheet include diagonal animations ie. 8-directional movement? If not, is there a way to 'fake' 8 directional movement by flipping or rotating the sprites somehow?
After you click the "Download Now" button, just click the "Pay with Paypal" or "Pay with card" button. It's automatically pre-set to $29.99, which is the minimum payment necessary to unlock the full asset.
hello ! Quick question , im trying to use the walking animation but the sprite sheet is missing three steps to complete the animation and making it fluent
There's a slim possiblity I might add one in a distant update. In the meantime, you might try the frames for an overhead chop in reverse, and see how that looks.
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Hey, seliel ! Will the Mana Seed Farmer Sprite Customizer be updated? It seems like some things are missing, like the dress. Thanks for the tool it's really helpful.
There shouldn't be any clothing missing. Check on every layer just in case. The customizer combines some layers from the asset for convenience.
Hey Seliel! Just got your set. By taking a look at the "farmer base cell reference" noticed that there's only 3 frames for Walking Down (048-049-050). Aren't supposed to be 6? At least from a previous purchase I see 6, maybe thats the Base Model pack?
please refer to the animation guide. it will help a lot.
Thanks for the quick reply! I see now how to handle that one, thank you very much! Epic asset by the way. Is this bad boy getting an update? In the mentioned farmer base cell reference file I see there's room for more :D
Yeah, this pack gets regular updates . New hairstyles and such. Someday I'll fill out the empty cells on the sprite sheet, but probably not any time soon π
is it 8 directions?
no, it's 4 directions
YOU ARE MY LIFESAVER!
Hi
I have a question reggarding the [ Mana Seed Farmer Sprite Customizer (PC) ]
Is there no way I can just save the frames for the specific animation that I want!
When I hit the export button, I get all the frames!
Right, the sprite customer allows you to put together an outfit and hairstyle, choose the colors they all have, then export a single flattened sprite sheet. Putting together animations is still up to you. You can consult the animation guide for suggestions, but feel free to mix and match different frames to create unique animations.
Yeah, I get that but I wonder if there is a way to also export individual animations like running or walking!
I would rather encourage people to do that part on their own so they might realize they are not limited by some preset animations.
It's also a waste of resources to fill your game with duplicate redundant sprites. Many frames are used in multiple animations, or mirrored when necessary, for optimization. Better to load one sprite sheet, then have the game use the appropriate frames needed for any given animation.
I understand what you mean, but for my development, it is easier if I can just export the animation that I want without having go into photoshop and figure out what frame goes with what frame!
Is it possible for you to share the source-code for [ Mana Seed Farmer Sprite Customizer (PC) ] so that I can try to figure out how to export only the animation frames that I want!
I can pay if that is required!
I definitely wouldn't recommend using an image editor to make new sprite sheets. That's that waste of resources i was talking about. Not to mention time and energy better spent elsewhere. Just load the sprite sheet and use your animation editor to choose which frame is showing.
I don't know what game engine you're using, but the Sprite Customizer was made in godot with this free plug-in (and it doesn't require a hundred different sprite sheets to run all the animations): https://feendrache.itch.io/manaseed-character-animator-for-godot
I love the free updates for this pack! It's a purchase that just gets better over time, thank you!
Amazing pack. I probably already commented on this, but this is absolutely incredible. The ease with which I can put it into my project has saved me literally months of time. Thank you.
Thank you so much for the words of encouragement! I'm so glad you've found it useful πππ½
Hey Seliel! I bought a bunch of your bundles including this one (they are quite amazing!) but I'm now a bit lost in the different versions of the same sprite/tiles where can I find a bit of information about that, for example the "20.01a - Character Base" vs "22.10a - Mana Seed Farmer Sprite System", whic is the more recent to use, and how to find compatibility with the other chaeracter sprite (akchemy, smithing, ...)?
Thanks again for this amazing work on Mana Seed!
Hi there π
The Farmer Sprite System and Character Base are two different assets, as explained at the top of this page. The numbers *before* the filename are only used internally (by me), you can ignore them. All downloadable files are always the most up-to-date version.
Thanks! Ok, very clear! Do you have a global bundle oriented toward "combat-focused action RPGs" that works with the character base?
No, sorry. No combat-focused bundles. If you look at any of my assets on itchio, you may see an image link near the top of the page if that asset is found in a bundle.
I just paid 19.49 dollars, but I can't download the paid program...
May I ask what should be done?
Does it say "you own this asset pack" with a download link at the top of the page?
maybe try the "i already paid for this" link if it's not there?
After I used the "itch.app" software, I could successfully download it, and the web page could also be downloaded normally. It's quite strange
(ο½οΎΒ΄)=3
Hello, I can't access "selieltheshaper.weebly.com/user-license.html" license area.
After paying, can I use the character sprite created by the program lock in the commercial project?
Perhaps there is an attached license description document in the program?
The license link seems to work fine for me π€·ββοΈ
In my area, I can't access this website directly.
As long as I don't sell it as a separate package or use it for AI, and keep your signature, it should be usable in my commercial games, right?
There's more than that, and I can't put everything here in the comments. Send me an email and I will reply with the full text.
Hey, first of all - thanks a lot for awesome assets! I'm currently developing a game as a hobby project, and actually want to make some parts of it open-source (engine code and some tutorial scenes), and have a question - would it be okay to redistribute some free parts of your assets with the engine as part of open-source repo, with the backlinks to your itch account of course?
Sorry, no. Redistribution is prohibited, even for assets I offer for free. They must acquire the assets from me, not from someone else. You can find the full user license here.
Yep, I've already checked the license, it makes a lot of sense, and a lot of parts I like especially (like being especially hostile towards micro-transactions in games - thanks a lot for making effort to reduce amount of that stuff in our world), but unfortunately stance towards redistributing free assets as part of open-source projects wasn't 100% clear. Although it is a bit sad for me, because it makes their usage in open-source a bit clumsier, I do get that you probably want to have a tighter control over distribution, and I respect your right for this. Maybe it makes sense to update license to make it a bit more explicit, in particular the phrase "You may NOT resell or redistribute (either commercially or freely) my assets (including free ones) for other people to make their own products".
Thanks again for swift response, and of course for tons of great assets you made, recently spent about 200 euro on them, don't have a slightest regret!
Yeah, I might add that clarification, thanks π
Sorry for coming back with same topic - but one more question - would it be acceptable to put into open-source repo engine-optimised atlas of tiles used in a demo scene (see example in the attachment)? This could be a "middle-ground" - it would still be possible to run nice demo scene without requiring any extra downloads, but it would be a bit problematic to use this atlas to build new maps, as tiles are layed out without any logical order or guides. Of course, all these tiles originate from free parts of your assets, and of course there will be link to you as a source. Also I plan to do similar thing for free parts of farmer paper doll sprites - pack them into atlas, also trimming empty space, so it is optimised for game engine, but is problematic to reuse.
EDIT Deleted example atlas after receiving response
No, please do not include my art in this project.
I see very clearly you have an anti-Crypto policy and AI.
I love your work, it's beautiful, and I respect that if I am unable to use it, then that's okay.
I wanted to confirm these policies also extend to use for your paid material as well?
Yes, that includes my paid assets. I encourage you to read the Mana Seed User License before making any purchases or downloading any of my free samples.
Thank you very much for clarifying. Have a wonderful day. You have an amazing art style <3
Am I allowed to hire an artist to modify this set to create extra outfits that fit the theme of my game!
Yes, i encourage you to do that! You should also read the Mana Seed user license, as it addresses exactly that question π
I seriously don't get it!
How do I get the animations to play with tools and weapons!
All I have is a character trying to fish with a phantom none existing rod!
You need to add the tools and weapons sprites as separate layers on the appropriate frames. Consult the animation guide for some help.
Is there no tutorial on how to do this?
Your exact methods will be engine dependent. I recommend you look up tutorials on building a paper doll system for your given game engine (Unity, Godot, GMS, etc).
Your assets look great. any plans to make modular character prortraits?
Yes, actually! But that will take a while to finish. In the meantime, I offer commissions for custom portraits through my Ko-fi page π
Cool. May I ask if you have a time frame when a first version would be released? Also would it only include the portrait, or also a body with some clothes / poses? Do you have some other details you could share or even a discord channel where you share your progress?
Sorry but although I've been working on portraits for a while, a portrait maker asset is way too far out to give you any information. You're welcome to join the Discord (link on this page), but it's not something I talk about because it's not a currently active asset.
No problem, thanks for taking the time to answer.
Hi! I, for some reason, can't find the left facing versions of any of the assets? I don't know if I'm missing something or what. I've looked at the animation guide as well and can't find it either.
Take a closer look at the animation guide, please ππ½
Where this guide? Sorry, i'm a noob
Oh, I found it. But it's a hack, maybe you just add it on compilation step? Cause I dont want from one anumation flip all sprite, it's not correct
Hello! Really nice pack and also the whole farming sim bundle seems to be really great (haven't seen everything yst, I'm focused on the character-related stuff for now).
I cannot find a 32x32 version for the sickle- and the bug net animations. Can you tell me, where to find it, please?
Thank you very much!
Hi! When you look at the scythe/bug net animations on the animation guide, does it say what animation sheet to find the tool on?
Ah, I found the hints. It tells me to use the 64x64 animations for these tools. It's a bit confusing to switch to another resolution, but if it works, it works. I will check. Thank you very much :-)
Hi, love this btw. One QQ, is there a palette for dark brown hair. I can't find one so either I'm dumb and missing it or there isn't one? Using the tool to export full sprite sheet.
Hi there π
Yes, there's dark brown, but your idea of what that means may be different from mine. Understand that a certain level of contrast is necessary within each hair color ramp for it to look good. If you make the highlight darker, you risk losing the hair texture. You are welcome to recolor it yourself in any way, of course ππ½
Is this one dark brown?
Looks like it π
Can you create a video that showcases the features of this product in detail? Your screenshot makes it impossible for me to understand what this feature is. Is it the same as a character generator
I'm gonna go out on a limb, and assume you're talking about the Farmer Sprite Customizer???
The screenshot shows that you can choose your outfit, hairstyle, etc, and the color palettes for each, then export them flattened into a single sprite sheet, rather than the separate layers they all come in (as you can see in the free sample download). What part is confusing you, exactly?
Hello. I have a question. I purchased the Farmer Edition. I am using Unity. I am testing various things. When doing a watering animation, do I have to move the position and depth of the water container myself?
Yes, this is the case for most animations with objects. The animations with larger cells (scythe, bug net, fishing pole) should line up, because they're as big or bigger than the character sprite's 64x64 cell, but the other tools are on smaller cells so you'll need to find a position that works for you. You can find examples in the animation guide.
Hi Seliel, I have bought this asset pack recently, but to be honest, it's not worth 30$... it's worth at least 300$ it's just beautiful and smart! I love it! thanks for you're awesome work!
Thanks so much! You can go ahead and pay $300 for it anyway π
I'll definitely do it as soon as I can!
Congratulations, it's truly stunning and the style is adorable. But I'm sure everyone tells you that :)
I need to make a simple action RPG, where just 3 types of attacks are more than enough — I don't need a shield
I was thinking of using this instead of the old system mainly because of the tool that allows you to create the spritesheet without having to implement a paper doll system.
Are weapons included and do they have their own animations as separate spritesheets?
P.S. No Spring Sale coming this year?
Hi there π
Whether you use the Farmer Sprite Customizer or program a paper doll system, you will still need to create the animations and place the weapon sprites in the desired positions for each frame all by yourself. There is no explicit guide for combat animations. I want you to make your own decisions about which frames to use and where the weapons and effects should be.
Itchio hasn't done a site-wide sale in like 5 months. I don't know what's going on π€·ββοΈ
hi Seliel! I hope you're doing well!
I love you're style, it's awesome!
I want to buy this farmer pack and everything I need is in this pack, but there is one animation missing from this pack, I need spear animation like the one in you're character-base, I want to have an idea how hard it'll be for me to implement them into the style of farmer base? I have done some 3d art and traditional art before, but no pixel art...
also I heard you're designing a new pack character pack for RPG game, do you have any idea when we'll be able to buy that?
There's nothing stopping you from using some of the existing animation frames to make spear attacks. You just need to use a little creativity. Don't get stuck on following the instructions.
thanks Seliel! you are right! this is awesome!
hey so farmer base aint compatible with the character base and i have to use either character or farmer right?
what package do i take as a base if i want to have as many customizable outfits as possible?
i wont actually be using many anims from character, only combat, but anyways i still want to know if those two are somehow compatible
The two assets are not compatible unless you plan to make significant edits of your own. Both have pretty detailed lists of the animations and outfits you can find in them. Please refer to the text on the page and the included images.
thanks for the response!
I bought both, and I'd like to use the Character Base as the foundation asset for my game. However, from what I understand, the Farmer Base includes a lot more outfits, designed specifically for that style. My question is: would at least some of those outfits work with basic animations like walking or running — the ones that both Character Base and Farmer Base have in common? Or are they incompatible and would require full redrawing to fit the Character Base?
I don't think that's going to work very well, but you're welcome to try it and let us know how it goes π
Hi, I already bought the character base, that package where some hairs were banned, does this one come with those hairs?
The Character Base and the Farmer Sprite System are two separate assets, with no interchangeable art.
Hi. Can you tell us more about the AI restrictions? Are you against using this asset in any projects where there is AI content? Or do you not want your material to be somehow related to AI (training or editing)
Yes to both. You are prohibited from using my art alongside any AI-generated assets, whether that's images, audio, text, code, or anything else you might come up with. You can find this in the Mana Seed User License.
Im curious about the character creator, Im currently making my own sprites but need a program to organize my pieces, can you plugin your own sprites into the creator?
You can add original outfits and hairstyles that are designed to fit on my body sprite. But a wholly original character with different animations? No, that's not going to work, sorry. It's not that kind of app.
its all good your art looks great tho! thanks for the reply!
Hey I bought the full collection from the Ko-Fi link but this wasn't included with the other download links? Also the other character base is not there. Everything else looks great.
It is included, but requires a unique key to unlock due to the free download. Go back to the page where you paid $1 to unlock everything and you'll find that unique key in the bundle description. You can DM me on Discord if you need further assistance π
Thanks!
Hey Seliel
I generated sprite sheets using your tool, however how can I know what exactly belong to which animations? how can I know what each sprite belong to?
There's an animation guide included in the files. It has animation timing recommendations and cell references.
oh I've seen it. thanks buddy!
Hey Seliel
I bought this wonderful pack today.
I noticed it doesn't have a cloak and hood in the appearance. Will it be much to ask for an additional clothes perhaps in a separate package? for this character system? am willing to pay!! :D
Thanks!!
Hi there π
There are two varieties of cloak already, but alas no hood. I do offer a commission option if that's something you really need. Please find the details on my Ko-fi page. Thanks!
Hi seliel, I found a problem when trying to export the cloak (just cloak w/o base) from customizer. The image is broken. Could you check on it? Thanks. I'm using PC ver
Can you clarify what you mean by broken? Also, you can just find the cloak sheet separately, you don't need to use the customizer for that.
Can the Farmer sprite customizer program be combined with the sprite sheets of your other assets?
Sorry, it doesn't work like that.
Are there sprite sheets/assets for the scythe/bee net tools? Or are the only tools available in this set the axe/hoe/pickaxe/fishing rod? I see the animations, but not the assets for the tools themselves. Sorry if I missed them but I don't see them anywhere
If you examine the animation guide, you'll see that both of those animations (the scythe and bug net) say (in green text) to "Use 64x64 animation #" and then point to a green reference number for each direction of the animation. As the key at the bottom right of the animation guide explains (in green): "green text refers to specific animation sheets". All of our effects sprites can be found in the "farmer_base_effects" folder, where you'll find a file called "farmer animations 64x64 v00.png" (and you know to use this file because the animation guide said to use 64x64 animations). Each of these 64x64 animations has a number next to it that corresponds to the number the animation guide tells you to use from this sheet. Hope this helps π
Ah nice, thank you for the detailed and prompt response!
Question! Was searching comments before asking this same question. I found the file that you mentioned, but I only see the scythe and bug net here. Is there not one for axe and hoe? The reference sheet doesnt mention which one to use, and the only sprites I see for these are not aligned. So wasn't sure if there was one like the scythe and bugnet that is already aligned for use.
The axe, pick, and hoe work in the same way as weapons. They come in a variety of different angles. You will need to choose the sprites you like and position them in a way that works for you. Once you configure one, you'll be able to swap out the sprite sheet for the tool and the animation will still work with any other tool you put in its place, since they're all laid out the same way.
Does the sprite sheet include diagonal animations ie. 8-directional movement? If not, is there a way to 'fake' 8 directional movement by flipping or rotating the sprites somehow?
No, sorry, this is a 4-directional asset.
How do I download the full pack? Happy to pay I'm just not sure what the price is and how to get it. Thanks!
After you click the "Download Now" button, just click the "Pay with Paypal" or "Pay with card" button. It's automatically pre-set to $29.99, which is the minimum payment necessary to unlock the full asset.
Great, thanks!
Iβm going to create a new OC named Janette.
Cool π π
Thx friend!
Thanks for this
hello ! Quick question , im trying to use the walking animation but the sprite sheet is missing three steps to complete the animation and making it fluent
Please refer to the included animation guide.
Thank you for the free assets, I want to use them as a learning tool, I'll be sure to purchase the paid one in the future soon after.
Dear Saliel the Sharper, any chance for shovel dig animation?
There's a slim possiblity I might add one in a distant update. In the meantime, you might try the frames for an overhead chop in reverse, and see how that looks.
Right, thank you so much for a quick answer!