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A downloadable asset pack for Windows and macOS

Get this asset pack and 27 more for $99.99 USD
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>>>> 100% HUMAN-MADE <<<<

>> NO AI USED IN ANY WAY <<

TL;DR - The Mana Seed Farmer Sprite System (this asset) is a fully game-ready system for farming sim player characters or NPCs. It includes a wildly diverse set of animations for farming and socializing as well as a built-in character customization system, featuring multiple layers of color-swappable clothing and hairstyles, for near-limitless potential.

Please note: While you CAN repurpose many of the farming tool animations into weapon strikes, I don't recommend using this sprite for an action RPG character.

If you need something with more combat options (though without all the outfit customization), then you should check out the Mana Seed Character Base, instead (use one or the other, the sprites are not interchangeable).


Do you have questions about this asset? Please try the FAQ before commenting.

The Mana Seed Farmer Sprite System

This is a complete paper doll system ready to be implemented into your farming sim-style game. It comes with a ton of related animations, and a variety of suitable outfits and hairstyles. Implemented properly, this sprite will allow your player to customize their character and change their outfit or hair in-game. The farmer sprite is around 32 pixels high (centered in a 64x64 sliceable cell) and is meant to work well with the rest of the tilesets and animated NPCs and monsters in the Mana Seed collection. Here's an abbreviated list of the 150+ animations the Farmer Sprite System is capable of out of the box (most animations are in 4 directions, some only required 1 or 2 directions):

  • Walk, run, jump, push, pull, and climb
  • Pick up something and hold it over your head, walk, run, and jump with it, then throw it, Zelda-style
  • Lots of farming sim animations:
    • Tilling soil with a hoe
    • Planting seeds
    • Watering plants with a watering can
    • Uprooting ripe veggies
    • Mining ore with a pick
    • Chopping a tree with an axe
    • Reaping grain with a hand scythe
    • Catching bugs with a bug net
    • Going fishing
    • Milking a cow
    • Working at a desk or crafting station
    • Smithing at an anvil
  • Sing, play guitar, flute, drums, or piano (includes 21 unique instrument sprites)
  • Mount, ride, and soothe your horse.
  • Pet the dog or horse
  • Drink from a glass (both standing up or sitting at a bar)
  • Lots of fun emotes for interactions or cut scenes:
    • Hug your friends
    • Laugh out loud
    • Be shocked and amazed
    • Wave hello or goodbye
    • Tap your toe impatiently
    • Look around
    • Get stomping mad
    • Hang your head in sadness
    • Give a big happy thumbs-up
    • Sit in a chair or throne
    • Sit on the floor
    • Sit on a ledge and kick your feet wistfully
    • Sit and meditate (zen style)
    • Sleep at a bar (you drunkard)
    • Sleep in a bed
  • Some basic combat stuff
    • Overhand, forehand, and backhand strikes (includes 7 melee weapon sprite sheets)
    • Shoot a bow (includes 2 different types)
    • Evade attack, get hit, fall down
  • And maybe more...?

All associated tools and equipment for these animations are included in this pack. Some even come with visual variations.

There is a comprehensive animation guide and cell reference sheet that explains how every animation is meant to work. However, you are encouraged to mix and match frames from different animations to come up with your own unique actions.


Hair and Clothes Included

In addition to the various animations listed above, the Mana Seed Farmer Sprite System also includes a bunch of different hairstyles and clothing elements that you can mix and match to make your own outfits. Or let your players do it for full character customization. With all the different clothing and hairstyle elements, you've got millions of possible unique combinations, and that's not even potential color swaps! All hair and clothing elements are on their own sheets, laid out exactly like the body sprites, so they can be animated together in a paper doll-style system. And best of all: ALL HAIR AND CLOTHING COVERS ALL ANIMATIONS!

Here's an incomplete list of all the stuff that comes in the pack:

  • Socks at 3 lengths (includes high stockings)
  • 5 shoe types (includes boots and sandals)
  • Undergarments (boxers, undies, bra)
  • Swimsuits (trunks, one piece, bikini)
  • Shorts and long pants
  • Overalls and shortalls
  • Short- and long-sleeved shirts
  • Frilly skirt and dress
  • Gloves, vest, and suspenders
  • Scarf, mantle, and cloak
  • Glasses and sunglasses
  • 17 different hairstyles
  • 7 different hats

All upper body clothing (like shirts, dresses, overalls, etc) have versions both with and without noticeable boobs. If you want to see exactly what all these things look like, please see the "Full Clothing List" image below for an example of each item. As an added bonus, I've also included a 16x16 inventory icon for each clothing element, so you can let your players dress themselves in-game (if that's what you're into).



This is an "Advanced" Game Asset

PLEASE NOTE: This is not a quick and easy RPG Maker-type asset. Each component (hairstyle, outfit, tool, effect, etc) is on its own sheet, which must be layered on top of the body sprite during animation. Experience with a more feature-rich game engine is required to be able to use the Mana Seed Farmer Sprite System to its fullest potential (Unity and Godot are popular choices in the Mana Seed Discord server). Here are some things you'll need to code into your game engine to take full advantage of this system:

  • You'll need to set up animations with frames from different parts of the sheet (some frames are shared across multiple animations, so they're not all in sequential order).
  • You'll need to flip/mirror some frames within the same animation.
  • You'll need to attach props (tools/weapons) and effects from separate sheets and line them up manually, flipping or rotating during the animations as necessary.
  • You'll need to move those props behind or in front of the character sprite as required by the animation.
  • You'll need to assemble a "paper doll" system in your game engine if you want to be able to customize your outfits in-game (each clothing/hair layer moves and animates with the body sprite).
  • You may need as many as 20 "paper doll" layers on your sprite to use everything as intended.
  • You'll need to be able to swap color palettes at run-time if you want your players to customize their outfits or hair colors. The outfits and hairstyles in this pack only come in one universal color palette to make runtime palette swapping easy.

Sprite Customizer Included

If you want to use the Farmer Sprite System, but don't want to implement a full layered outfit-changing system into your game, you can just use the Farmer Sprite Customizer to whip up a character in minutes. This is a stand-alone app available for Windows and Mac (note: may not be compatible with ARM-based (M1-3) Macs) that lets you build a character using every element of the Farmer Sprite System, customize them with official Mana Seed color palettes, and then export them to a single flat sprite sheet, ready for animating! Maybe it's a small game that isn't worth the energy of building an outfit system, or you're using a game engine that has trouble with the concept, or maybe you just want some quick NPCs that don't hog so many resources. Whatever your situation, feel free to use the Farmer Sprite Customizer at no additional cost.


If you're still new to game development, you can visit the Mana Seed Discord server (link below) and speak with other devs using this asset. The Mana Seed community is friendly and helpful (so long as you don't show up with an attitude). Hope to see you there!

Official Compatible Assets

Looking for more game assets in the same SNES-inspired pixel art style? Check out the entire Mana Seed collection! Here are just a few that will go great with the Farmer Sprite System:


 Third-Party Compatible Assets

These assets will help you with or expand the Farmer Sprite System in some way. They have an official endorsement from yours truly (Seliel the Shaper), but you'll need to contact the creators directly if you have any issues.








Updated 6 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.8 out of 5 stars
(47 total ratings)
AuthorSeliel the Shaper
Tags16-bit, 2D, Animation, Asset Pack, Characters, Fantasy, No AI, Pixel Art, Retro, Sprites
ContentNo generative AI was used

Download

Get this asset pack and 27 more for $99.99 USD
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Click download now to get access to the following files:

Mana Seed Farmer Sprite Free Sample.zip 248 kB
22.10a - Mana Seed Farmer Sprite System v1.6.zip 1.8 MB
if you pay $29.99 USD or more
Mana Seed Farmer Sprite Customizer (PC) 1.1.2.2.zip 36 MB
if you pay $29.99 USD or more
Mana Seed Farmer Sprite Customizer (Mac) 1.1.2.2.zip 61 MB
if you pay $29.99 USD or more

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Viewing most recent comments 1 to 40 of 60 · Next page · Last page

is it 8 directions?

no, it's 4 directions

YOU ARE MY LIFESAVER!

Hi

I have a question reggarding the [ Mana Seed Farmer Sprite Customizer (PC) ]

Is there no way I can just save the frames for the specific animation that I want!

When I hit the export button, I get all the frames!

Right, the sprite customer allows you to put together an outfit and hairstyle, choose the colors they all have, then export a single flattened sprite sheet. Putting together animations is still up to you. You can consult the animation guide for suggestions, but feel free to mix and match different frames to create unique animations.

Yeah, I get that but I wonder if there is a way to also export individual animations like running or walking!

I would rather encourage people to do that part on their own so they might realize they are not limited by some preset animations. 

It's also a waste of resources to fill your game with duplicate redundant sprites. Many frames are used in multiple animations, or mirrored when necessary, for optimization. Better to load one sprite sheet, then have the game use the appropriate frames needed for any given animation.

(2 edits)

I understand what you mean, but for my development, it is easier if I can just export the animation that I want without having go into photoshop and figure out what frame goes with what frame!

Is it possible for you to share the source-code for [ Mana Seed Farmer Sprite Customizer (PC) ] so that I can try to figure out how to export only the animation frames that I want!

I can pay if that is required!

I definitely wouldn't recommend using an image editor to make new sprite sheets. That's that waste of resources i was talking about. Not to mention time and energy better spent elsewhere. Just load the sprite sheet and use your animation editor to choose which frame is showing.

I don't know what game engine you're using, but the Sprite Customizer was made in godot with this free plug-in (and it doesn't require a hundred different sprite sheets to run all the animations): https://feendrache.itch.io/manaseed-character-animator-for-godot

(+1)

I love the free updates for this pack! It's a purchase that just gets better over time, thank you!

Amazing pack. I probably already commented on this, but this is absolutely incredible. The ease with which I can put it into my project has saved me literally months of time. Thank you.

Thank you so much for the words of encouragement! I'm so glad you've found it useful 😁🙏🏽

(1 edit)


Hey Seliel! I bought a bunch of your bundles including this one (they are quite amazing!) but I'm now a bit lost in the different versions of the same sprite/tiles where can I find a bit of information about that, for example the "20.01a - Character Base" vs "22.10a - Mana Seed Farmer Sprite System", whic is the more recent to use, and how to find compatibility with the other chaeracter sprite (akchemy, smithing, ...)?

Thanks again for this amazing work on Mana Seed!

Hi there 👋 

The Farmer Sprite System and Character Base are two different assets, as explained at the top of this page. The numbers *before* the filename are only used internally (by me), you can ignore them. All downloadable files are always the most up-to-date version.

Thanks! Ok, very clear! Do you have a global bundle oriented toward "combat-focused action RPGs" that works with the character base?

No, sorry. No combat-focused bundles. If you look at any of my assets on itchio, you may see an image link near the top of the page if that asset is found in a bundle.

I just paid 19.49 dollars, but I can't download the paid program...

May I ask what should be done?

Does it say "you own this asset pack" with a download link at the top of the page? 

maybe try the "i already paid for this" link if it's not there? 


After I used the "itch.app" software, I could successfully download it, and the web page could also be downloaded normally. It's quite strange 

(`ヘ´)=3

Hello, I can't access "selieltheshaper.weebly.com/user-license.html" license area.

After paying, can I use the character sprite created by the program lock in the commercial project?

Perhaps there is an attached license description document in the program?

The license link seems to work fine for me 🤷‍♀️

In my area, I can't access this website directly.

As long as I don't sell it as a separate package or use it for AI, and keep your signature, it should be usable in my commercial games, right?

There's more than that, and I can't put everything here in the comments. Send me an email and I will reply with the full text.

Hey, first of all - thanks a lot for awesome assets! I'm currently developing a game as a hobby project, and actually want to make some parts of it open-source (engine code and some tutorial scenes), and have a question - would it be okay to redistribute some free parts of your assets with the engine as part of open-source repo, with the backlinks to your itch account of course?

(1 edit)

Sorry, no. Redistribution is prohibited, even for assets I offer for free. They must acquire the assets from me, not from someone else. You can find the full user license here.

Yep, I've already checked the license, it makes a lot of sense, and a lot of parts I like especially (like being especially hostile towards micro-transactions in games - thanks a lot for making effort to reduce amount of that stuff in our world), but unfortunately stance towards redistributing free assets as part of open-source projects wasn't 100% clear. Although it is a bit sad for me, because it makes their usage in open-source a bit clumsier, I do get that you probably want to have a tighter control over distribution, and I respect your right for this. Maybe it makes sense to update license to make it a bit more explicit, in particular the phrase "You may NOT resell or redistribute (either commercially or freely) my assets (including free ones) for other people to make their own products".

Thanks again for swift response, and of course for tons of great assets you made, recently spent about 200 euro on them, don't have a slightest regret!

(-1)

Yeah, I might add that clarification, thanks 👍

(1 edit)

Sorry for coming back with same topic - but one more question - would it be acceptable to put into open-source repo engine-optimised atlas of tiles used in a demo scene (see example in the attachment)? This could be a "middle-ground" - it would still be possible to run nice demo scene without requiring any extra downloads, but it would be a bit problematic to use this atlas to build new maps, as tiles are layed out without any logical order or guides. Of course, all these tiles originate from free parts of your assets, and of course there will be link to you as a source. Also I plan to do similar thing for free parts of farmer paper doll sprites - pack them into atlas, also trimming empty space, so it is optimised for game engine, but is problematic to reuse.

 EDIT Deleted example atlas after receiving response 

(-1)

No, please do not include my art in this project.

I see very clearly you have an anti-Crypto policy and AI.

I love your work, it's beautiful, and I respect that if I am unable to use it, then that's okay.

I wanted to confirm these policies also extend to use for your paid material as well?
 

Yes, that includes my paid assets. I encourage you to read the Mana Seed User License before making any purchases or downloading any of my free samples.

Thank you very much for clarifying. Have a wonderful day. You have an amazing art style <3

Am I allowed to hire an artist to modify this set to create extra outfits that fit the theme of my game!

Yes, i encourage you to do that! You should also read the Mana Seed user license, as it addresses exactly that question 👍

I seriously don't get it!

How do I get the animations to play with tools and weapons!

All I have is a character trying to fish with a phantom none existing rod!

You need to add the tools and weapons sprites as separate layers on the appropriate frames. Consult the animation guide for some help.

Is there no tutorial on how to do this?

Your exact methods will be engine dependent. I recommend you look up tutorials on building a paper doll system for your given game engine (Unity, Godot, GMS, etc).

(+1)

Your assets look great. any plans to make modular character prortraits?

(+1)

Yes, actually! But  that will take a while to finish. In the meantime, I offer commissions for custom portraits through my Ko-fi page 👍

Cool. May I ask if you have a time frame when a first version would be released? Also would it only include the portrait, or also a body with some clothes / poses? Do you have some other details you could share or even a discord channel where you share your progress?

Sorry but although I've been working on portraits for a while, a portrait maker asset is way too far out to give you any information. You're welcome to join the Discord (link on this page), but it's not something I talk about because it's not a currently active asset.

No problem, thanks for taking the time to answer.

Hi! I, for some reason, can't find the left facing versions of any of the assets? I don't know if I'm missing something or what. I've looked at the animation guide as well and can't find it either.

Take a closer look at the animation guide, please 🙏🏽

Where this guide? Sorry, i'm a noob

Oh, I found it. But it's a hack, maybe you just add it on compilation step? Cause I dont want from one anumation flip all sprite, it's not correct

Hello! Really nice pack and also the whole farming sim bundle seems to be really great (haven't seen everything yst, I'm focused on the character-related stuff for now).

I cannot find a 32x32 version for the sickle- and the bug net animations. Can you tell me, where to find it, please?

Thank you very much!

Hi! When you look at the scythe/bug net animations on the animation guide, does it say what animation sheet to find the tool on?

Ah, I found the hints. It tells me to use the 64x64 animations for these tools. It's a bit confusing to switch to another resolution, but if it works, it works. I will check. Thank you very much :-)

Hi, love this btw. One QQ, is there a palette for dark brown hair. I can't find one so either I'm dumb and missing it or there isn't one? Using the tool to export full sprite sheet.

Hi there 👋 

Yes, there's dark brown, but your idea of what that means may be different from mine. Understand that a certain level of contrast is necessary within each hair color ramp for it to look good. If you make the highlight darker, you risk losing the hair texture. You are welcome to recolor it yourself in any way, of course 🙏🏽

(1 edit)

Is this one dark brown?

Looks like it 👍

Can you create a video that showcases the features of this product in detail? Your screenshot makes it impossible for me to understand what this feature is. Is it the same as a character generator

(1 edit)

I'm gonna go out on a limb, and assume you're talking about the Farmer Sprite Customizer???

The screenshot shows that you can choose your outfit, hairstyle, etc, and the color palettes for each, then export them flattened into a single sprite sheet, rather than the separate layers they all come in (as you can see in the free sample download). What part is confusing you, exactly? 

(1 edit)

Hello. I have a question. I purchased the Farmer Edition. I am using Unity. I am testing various things. When doing a watering animation, do I have to move the position and depth of the water container myself?


Yes, this is the case for most animations with objects. The animations with larger cells (scythe, bug net, fishing pole) should line up, because they're as big or bigger than the character sprite's 64x64 cell, but the other tools are on smaller cells so you'll need to find a position that works for you. You can find examples in the animation guide.

(+2)

Hi Seliel, I have bought this asset pack recently, but to be honest, it's not worth 30$... it's worth at least 300$ it's just beautiful and smart! I love it! thanks for you're awesome work!

Thanks so much! You can go ahead and pay $300 for it anyway 😋

(+1)

I'll definitely do it as soon as I can!

Congratulations, it's truly stunning and the style is adorable. But I'm sure everyone tells you that :)

I need to make a simple action RPG, where just 3 types of attacks are more than enough — I don't need a shield
I was thinking of using this instead of the old system mainly because of the tool that allows you to create the spritesheet without having to implement a paper doll system.
Are weapons included and do they have their own animations as separate spritesheets?
P.S. No Spring Sale coming this year?

(1 edit)

Hi there 👋

Whether you use the Farmer Sprite Customizer or program a paper doll system, you will still need to create the animations and place the weapon sprites in the desired positions for each frame all by yourself. There is no explicit guide for combat animations. I want you to make your own decisions about which frames to use and where the weapons and effects should be.

Itchio hasn't done a site-wide sale in like 5 months. I don't know what's going on 🤷‍♀️

(+1)

hi Seliel! I hope you're doing well!

I love you're style, it's awesome!

I want to buy this farmer pack and everything I need is in this pack, but there is one animation missing from this pack, I need spear animation like the one in you're character-base, I want to have an idea how hard it'll be for me to implement them into the style of farmer base? I have done some 3d art and traditional art before, but no pixel art... 

also I heard you're designing a new pack character pack for RPG game, do you have any idea when we'll be able to buy that?

There's nothing stopping you from using some of the existing animation frames to make spear attacks. You just need to use a little creativity. Don't get stuck on following the instructions.

(+1)

thanks Seliel! you are right! this is awesome!

hey so farmer base aint compatible with the character base and i have to use either character or farmer right?
what package do i take as a base if i want to have as many customizable outfits as possible?
i wont actually be using many anims from character, only combat, but anyways i still want to know if those two are somehow compatible

The two assets are not compatible unless you plan to make significant edits of your own. Both have pretty detailed lists of the animations and outfits you can find in them. Please refer to the text on the page and the included images.

thanks for the response!

I bought both, and I'd like to use the Character Base as the foundation asset for my game. However, from what I understand, the Farmer Base includes a lot more outfits, designed specifically for that style. My question is: would at least some of those outfits work with basic animations like walking or running — the ones that both Character Base and Farmer Base have in common? Or are they incompatible and would require full redrawing to fit the Character Base?

I don't think that's going to work very well, but you're welcome to try it and let us know how it goes 👍

Hi, I already bought the character base, that package where some hairs were banned, does this one come with those hairs?

The Character Base and the Farmer Sprite System are two separate assets, with no interchangeable art.

Hi. Can you tell us more about the AI restrictions? Are you against using this asset in any projects where there is AI content? Or do you not want your material to be somehow related to AI (training or editing)

(+1)(-1)

Yes to both. You are prohibited from using my art alongside any AI-generated assets, whether that's images, audio, text, code, or anything else you might come up with. You can find this in the Mana Seed User License.

Im curious about the character creator, Im currently making my own sprites but need a program to organize my pieces, can you plugin your own sprites into the creator?

You can add original outfits and hairstyles that are designed to fit on my body sprite. But a wholly original character with different animations? No, that's not going to work, sorry. It's not that kind of app.

(+1)

its all good your art looks great tho! thanks for the reply!

(1 edit)

Hey I bought the full collection from the Ko-Fi link but this wasn't included with the other download links? Also the other character base is not there. Everything else looks great.

It is included, but requires a unique key to unlock due to the free download. Go back to the page where you paid $1 to unlock everything and you'll find that unique key in the bundle description. You can DM me on Discord if you need further assistance 👍

(+1)

Thanks!

Hey Seliel
I generated sprite sheets using your tool, however how can I know what exactly belong to which animations? how can I know what each sprite belong to?

There's an animation guide included in the files. It has animation timing recommendations and cell references.

(+1)

oh I've seen it. thanks buddy!

(+1)

Hey Seliel
I bought this wonderful pack today. 
I noticed it doesn't have a cloak and hood in the appearance. Will it be much to ask for an additional clothes perhaps in a separate package? for this character system? am willing to pay!! :D
Thanks!!

Hi there 👋

There are two varieties of cloak already, but alas no hood. I do offer a commission option if that's something you really need. Please find the details on my Ko-fi pageThanks!

Deleted 298 days ago

Hi seliel, I found a problem when trying to export the cloak (just cloak w/o base) from customizer. The image is broken. Could you check on it? Thanks. I'm using PC ver

(1 edit)

Can you clarify what you mean by broken? Also, you can just find the cloak sheet separately, you don't need to use the customizer for that.

Can the Farmer sprite customizer program be combined with the sprite sheets of your other assets?

Sorry, it doesn't work like that.

Are there sprite sheets/assets for the scythe/bee net tools? Or are the only tools available in this set the axe/hoe/pickaxe/fishing rod? I see the animations, but not the assets for the tools themselves. Sorry if I missed them but I don't see them anywhere

(+1)

If you examine the animation guide, you'll see that both of those animations (the scythe and bug net) say (in green text) to "Use 64x64 animation #" and then point to a green reference number for each direction of the animation. As the key at the bottom right of the animation guide explains (in green): "green text refers to specific animation sheets". All of our effects sprites can be found in the "farmer_base_effects" folder, where you'll find a file called "farmer animations 64x64 v00.png" (and you know to use this file because the animation guide said to use 64x64 animations). Each of these 64x64 animations has a number next to it that corresponds to the number the animation guide tells you to use from this sheet. Hope this helps 👍

(+1)

Ah nice, thank you for the detailed and prompt response!

Question! Was searching comments before asking this same question. I found the file that you mentioned, but I only see the scythe and bug net here. Is there not one for axe and hoe? The reference sheet doesnt mention which one to use, and the only sprites I see for these are not aligned. So wasn't sure if there was one like the scythe and bugnet that is already aligned for use.

The axe, pick, and hoe work in the same way as weapons. They come in a variety of different angles. You will need to choose the sprites you like and position them in a way that works for you. Once you configure one, you'll be able to swap out the sprite sheet for the tool and the animation will still work with any other tool you put in its place, since they're all laid out the same way.

Does the sprite sheet include diagonal animations ie. 8-directional movement? If not, is there a way to 'fake' 8 directional movement by flipping or rotating the sprites somehow?

(+1)

No, sorry, this is a 4-directional asset.

(+1)

How do I download the full pack? Happy to pay I'm just not sure what the price is and how to get it. Thanks!

(+1)

After you click the "Download Now" button, just click the "Pay with Paypal" or "Pay with card" button. It's automatically pre-set to $29.99, which is the minimum payment necessary to unlock the full asset.

(+1)

Great, thanks!

(+1)

I’m going to create a new OC named Janette. 

(+1)

Cool 😎 👍

(+1)

Thx friend! 

(+1)

Thanks for this

hello ! Quick question , im trying to use the walking animation but the sprite sheet is missing three steps to complete the animation and making it fluent 

Please refer to the included animation guide.

(+1)

Thank you for the free assets, I want to use them as a learning tool, I'll be sure to purchase the paid one in the future soon after.

(+2)

Dear Saliel the Sharper, any chance for shovel dig animation?

There's a slim possiblity I might add one in a distant update. In the meantime, you might try the frames for an overhead chop in reverse, and see how that looks.

(+1)

Right, thank you so much for a quick answer!

(+1)

hi I just wanted to know if I can add my own custom skin colors

Yes, you can change the skin to any color you want. Download the free sample to experiment with it.

(+1)

like eg: pink, blue, etc? Cuz I tried the application for the sprite customisation and it only has light to dark shades(skin colors) not like pink, etc so like if I want to add any colour of my choice how can I do it? Sorry I’m not coming off clearly for understanding

You must be leaving some vital information out of your question because I have no control over what color you make your sprites. That's going to be done in an art program (I recommend Aseprite) or programmatically with something like a color-swapping shader.

(+1)

oh okay I use unity and was using your mana seed sprite customiser application it had only selected colours I’ll try in aseprite tho

The color ramp options within the sprite customizer are limited, you can't change those. But once you export your custom sprite, you can edit the colors of the PNG as you would normally.

How does one add weapons to these sprites?? is there a tutorial video?? im using unity and understand setting up animations and using the animator, when trying to add the attack sprites it just deletes my character so I know im doing something wrong

This is definitely a Unity question. You should look up Unity tutorials on what's called a "paper doll" system. You'll need to understand how to attach different frames of the weapon sheet during each frame of an attack animation, and have those weapon sprites display at the right position, rotation, etc, based on whatever kind of attack you want to make.

(+1)

Thank you so much!

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Pixel art farmer characters in various outfits with text promoting 150+ animations and 16 million outfit combinations.Pixel art sprite of a bald character standing, with text 'Animation Supercut!!' and 'Mana Seed Farmer Sprite'.Pixel art characters with different clothing and hairstyles in two rows on a gray backgroundThree pixel art characters with different outfits and skin tones walking on a gray background.Pixel art characters playing various musical instruments in three rows, with instrument names and a piano at the end.Pixel art character in base outfit animating combat moves, with text below reading 'Here are some sample combat animations'Pixel art sprites of farmer characters in various outfits and poses, with text describing features and animations.Infographic showing a sprite customizer app interface, sprite sheet, and tutorial screenshots for game character creation.